![]() How do you actually make a folding house? How do you make a folding tree? How do you make a folding Japanese temple? Things like that. In the beginning we obviously liked to draw on paper and work it out sometimes. ![]() NoE: Did the team learn origami in order to create the game’s assets by hand beforehand? In the beginning, we studied how to make physical pop-ups, and through understanding that process, we figured out the mathematics behind the folding, and then we were able to create an editor that allowed us to make authentic digital pop-ups. JS: Yes, that was really the most difficult part of making Tengami – coming up with the technology. How did you go about creating the game engine? NoE: You mention that you interact with the backgrounds and the paper world. Essentially, you play Tengami in the same way that you would read a pop-up book – it’s very quiet, a calm and relaxing sort of game that you play on your sofa, or in your bed with the headphones on and a cup of tea! ![]() You play very much at your own pace, gently exploring some really gorgeous-looking paper worlds, and you come across puzzles and obstacles that you solve by flipping, folding, sliding and pulling parts of the world. JS: Tengami’s an atmospheric adventure game that takes place inside of a Japanese pop-up book. ![]() NoE: Could you give us a short introduction to Tengami for those who are coming to the game completely fresh? Jennifer Schneidereit: There are three of us working full-time on Tengami: Phil Tossell, Ryo Agarie, and me. How many people are on the team over at Nyamyam working on Tengami? Nintendo of Europe: First of all, thanks for taking the time to speak to us today. ![]()
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